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Mount and blade deshavi
Mount and blade deshavi








It took me six starts to even get a start. I think it's overlaid on the top of the Floris mod, which adds a lot of depth and richness to the game (though if this includes the texture packs I don't know). Nasty, brutish, violent, cruel, vicious and overwhelming in terms of being a very small fish in a very large pond. The "A Clash of Kings" Game of Thrones mod is, simply, amazing. Velvet is special only because of how few potential interactions it can have.Rather than necro an old Mount and Blade thread I'd thought I'd start a new one. Yes, cheap silk in Rivacheg helps your dyeworks but what really makes Rivacheg consistently profitable is that it is the furthest point from Jelkala.īTW If you are curious about velvet production in mods, then you are looking for slot_center_silk_looms which is the hidden production variable for velvet. Only in Jelkala does the price of raw silk and dyes influence the cost of velvet. Which means that if Jelkala is swarming with bandits or if Rhodoks is at war with everyone then the price of velvet will continuously increase everywhere. Caravans carrying velvet that are destroyed effectively increases demand and the average price regardless of how they were destroyed. Velvet found as loot is new supply added to the game and decreases average price regardless of where it came from. Prosperity affects the price of velvet both ways. While a player can effectively create a monopoly on the velvet trade you can still sink yourself. With such low numbers each player dyeworks increases Calradia-wide supply by 10%. Like all goods in the game, supply/demand starts out in near equilibrium. This means that whatever a player does to change the price will have a large impact. Compared to other goods there is almost no demand for velvet. Really it only creates a price change for goods in various locations.Ĭareful though. It can be easier to think of it as goods only villagers and caravans can see or interact with. It does not create goods that the player can interact with. There is a script that is responsible for the base supply/demand for goods. Control the price of velvet at Jelkala and your will is what will propagate out. These wide swings at Jelkala creates an opportunity for the player to buy low and sell high. Prices everywhere will rise while Jelkala's will quickly drop again.

mount and blade deshavi

If you buy velvet in Jelkala so it is more expensive there than in other towns then caravans will stop carrying out into the rest of Calradia. The price of velvet slowly propagates out from Jelkala as caravans trade. It is this lack of supply that makes dyeworks consistently good in so many towns and so many games. The hidden reason dyeworks is so profitable for players is that Jelkala is the only source for velvet in the game (other than the player). Preventing caravans leaving Jelkala from arriving at their destinations.










Mount and blade deshavi